Constructor
new GameObject(storage, x, y, type)
Parameters:
Name | Type | Description |
---|---|---|
storage |
object | Array of GameObject to store itself in |
x |
number | x coordinate |
y |
number | y coordinate |
type |
string | Descriptor of object. i.e. "planet" or "rocket" |
- Source:
Extends
Members
type :string
Descriptor of object i.e. "planet" or "rocket"
Type:
- string
- Source:
x :Number
x coordinate
Type:
- Number
- Overrides:
- Source:
y :Number
y coordinate
Type:
- Number
- Overrides:
- Source: